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Monday, February 9, 2026

Why the Homeland Security Workforce Must Learn to “Play Games” to Prepare for 21st-Century Threats

How wargaming and immersive simulations can train responders for cascading, multi-domain crises

A wildfire knocks out a major substation, triggering rolling blackouts across three counties. Disinformation spreads online blaming a foreign power. Hospitals switch to backup generators as an unexpected cyber intrusion hits their networks. Within hours, federal, state, and private-sector responders are entangled in a crisis none of them envisioned.

This is the new normal: a world where threats do not unfold cleanly, and no agency can afford outdated training.

To manage this complex security environment, the United States needs a homeland security workforce that is nimble, creative, insightful, and wise. How do we accomplish this? We recently concluded a two-year study that leads us to believe that it’s possible to rely far less on the traditional training methods of online webinars, linear courses, and tests, and increasingly look to immersive games and simulations to train our workers.

Tabletop exercises and “war games” have been used for decades as tools for national security planning and decision making. But today it is possible for learners, students and professionals alike to take part in something very different from these one-off experiences that are usually narrowly constructed to address a single issue. One vital way to train our workforce is to provide them immersive experiences in deeply complex simulated environments, require them to develop and implement strategies and tactics to address the challenges they confront, and then challenge them to react and recalibrate when the game environment changes in unexpected ways.

Our two-year study yielded evidence suggesting that engaging in immersive exercises provides the educational experiences that our national security workforce needs. With support from the National Counterterrorism Innovation, Technology and Education Center (NCITE), our study identified the educational outcomes for participants in a homeland security-focused immersive exercise called Acceleration that was run as a standalone course at Duke University. The results: participants showed measurable objective gains in critical-thinking skills and perspective-taking, and measurable self-reported gains in national security knowledge and teamwork skills—exactly what our national security workforce will need in the coming decades.

The study examined undergraduate and graduate students enrolled in a half-credit, seven-week long course at the Sanford School of Public Policy at Duke University called “National Security Simulation.” Within that span of two semesters, over 60 students played Acceleration, which was designed by Valens Games (now ExpertTheory).

In this multifaceted game, the student teams (the United States, Russia, Germany, the State of California, and Google) sought to act to advance their strategic interests in a world in which white nationalists were taking political control of a city in California, a liberal dissident was stirring an anti-Russian separatist movement in Kaliningrad, tensions were rising between Egypt and Ethiopia over water rights as Ethiopia was filling its Grand Ethiopian Renaissance Dam (GERD), and France threatened to bolt the European Union (a possible Frexit!).

Each week teams would make moves, answer “decision point” memos posed by their leadership, and attempt to negotiate agreements with other teams. The plot then evolved each week in response to the teams’ actions and other developments in this game world. After the conclusion of game play, teams were ranked on their performance based on the extent to which they advanced their strategic interests.

While the learning outcomes of games have been the subject of academic study before, this study made an important contribution by relying not only on self-reported student surveys but also on objective measurements (designed by our colleague Jessica Sperling at the Duke Social Science Research Institute). Her work found increases in participants’ perspective-taking and causal reasoning (their ability to identify second- and third-order effects).

Also significant was students’ qualitative feedback on their experience in the course, which was extremely positive. “It was so different from all the other courses I’ve taken at Duke in that it was much more hands-on,” one student told Sperling’s team. “Instead of just reading about foreign policy or national security issues, we got to actually influence them and address them and then see the consequences of our actions play out.”

Another student told the researchers that when participants walked into the building for class, “we were immersed in the game world until we left later that night. I think that the creation of this environment was extremely beneficial in the development of critical analysis, time management, and teamwork skills.”

The results of this study paint a picture of how simulations could play a critical role in future homeland security workforce development. The post-9/11 cadre of federal workers will soon be retiring, and we will need to transition to a new generation of leaders who are equipped to manage multifaceted challenges. Participating in immersive simulations can, and should, be a key tool for training national security leaders of the future.

Our study also showed that the benefits of participating in games are not only applicable to young minds. The students in our class included graduate students with over a decade of military experience, and two Federal Bureau of Investigation (FBI) agents studying at Duke on fellowships. These professionals reacted positively to the immersive game experience, not only because they found it exciting and enriching, but also because it compared it favorably to the static, dull, and often unrealistic training programs in which they had participated in the workforce.

The artificial intelligence (AI) revolution will make this type of training affordable for the government and educational institutions. Traditionally, immersive games like the ones we ran at Duke required extensive time, resources, and expertise to create and run. But, with AI, customized simulations can now be developed and executed more rapidly and affordably. AI-driven platforms like ExpertTheory’s Providence now make it possible to design and run customized simulations on virtually limitless topics without a dedicated wargaming team. Providence automates worldbuilding and turn-by-turn scenario evolution. For the first time, immersive training can be delivered consistently and at scale.

The daunting challenges of our times require new approaches and new thinking. Continuing to educate and train our security workforce the same way and then expect them to be able to operate in this new environment is the very definition of insanity. Simulations have proven educational value, are affordable, and can be implemented at scale. The homeland security enterprise should put them to use.

The study “Assessing the Benefits of Simulations and War Games for the Homeland Security Workforce” (2025) can be found here.

Daveed Gartenstein-Ross is a practitioner working at the intersection of homeland security, workforce development, and immersive simulation. He is the founder and chief executive officer of ExpertTheory (formerly Valens Games), a company focused on building next-generation tools designed to prepare the homeland security enterprise for decision-making in complex, high-uncertainty environments. Gartenstein-Ross pioneered a distinctive class of serious games known as Immersive Exercises, which place participants inside richly constructed worlds that mirror the information ecosystems faced by real-world practitioners. Participants must make consequential decisions under uncertainty, contend with second- and third-order effects, and exercise professional judgment. To support the broader adoption of immersive learning, ExpertTheory also developed the Providence platform, a game design and delivery system intended to make sophisticated simulations more accessible and scalable across government, academia, and industry. Gartenstein-Ross is also the co-author of a major 2025 National Counterterrorism Innovation, Technology, and Education (NCITE) study, which – based on two years of rigorous mixed-methods assessment – analyzes the benefits of simulations and war games for homeland security workforce development. Prior to founding ExpertTheory, Gartenstein-Ross spent two decades working in the counterterrorism field, including roles with major think tanks, the U.S. Department of Homeland Security, and Google. In 2019, he led Valens Global's work supporting the drafting, threat assessment, and development of priority actions for DHS’s Strategic Framework for Countering Terrorism and Targeted Violence, which has guided the Department’s counterterrorism mission since its release. Gartenstein-Ross holds a Ph.D. in world politics from the Catholic University of America and a J.D. from the New York University School of Law. He is the author or volume editor of more than 30 books and monographs published by both academic and popular presses.

David H. Schanzer is a Professor of the Practice at the Duke Sanford School of Public Policy. He teaches courses, conducts research, and writes about national security issues, with a focus on domestic terrorism, counterterrorism, Middle East policy, and the intersection of technology and security.

Schanzer is a frequent commentator on domestic and national security issues. He is the author of over 70 op-ed columns and the Substack newsletter – Perilous Times. Schanzer is a frequent guest on local, national, and international television and radio.

Schanzer is the lead author of three National Institute of Justice funded studies on preventing terrorism: “Engaging Communities to Prevent Violent Extremism: A Review of the Obama Administration’s CVE Initiative,” (2019), “The Challenge and Promise of Using Community Policing Strategies to Prevent Violent Extremism” (2015) and “Anti-Terror Lessons of Muslim Americans” (2010).

Schanzer is also the creator of two free massive online courses – Understanding 9/11 and Responding to 9/11 – on the Coursera platform that have been used by approximately 20,000 people around the globe.

Prior to his academic appointment, Schanzer was the Democratic Staff Director for the House of Representatives Committee on Homeland Security from 2003-2005. He previously served as the legislative director for Senator Jean Carnahan (2001-2002), counsel to Senator Joseph R. Biden, Jr. (1996-1998), and counsel to Senator William S. Cohen (1994-1996). His positions in the executive branch include Special Counsel, Office of General Counsel, Department of Defense (1998-2001) and Trial Attorney, United States Department of Justice (1992-94). Schanzer was a clerk for United States District Judge Norma L. Shapiro and in the Office of the Solicitor General of the United States.

Schanzer is a graduate of Harvard College, where he received a B.A. cum laude in Government in 1985 and the Harvard Law School, where he was an editor of the Harvard Law Review from 1987-1989.

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